1 import "Graphics.dll" {
2 g2d_BackColor(int)
3 g2d_Box(int,int,int,int,int)
4 g2d_Circle(int,int,int,int)
5 g2d_DrawAlphaImage(int,int,int)
6 g2d_DrawImage(int,int,int,int,int)
7 g2d_DrawText(int,int,int,int,int)
8 int g2d_GetBuffer()
9 int g2d_GetBufferPitch()
10 int g2d_GetBufferPixelFormat()
11 g2d_SetFont(int)
12 g2d_SetMode(int)
13 g2d_Ellipse(int,int,int,int,int)
14 g2d_FillArea(int,int,int,int)
15 g2d_FrontColor(int)
16 g2d_Line(int,int,int,int,int)
17 g2d_LineXY(int,int,int,int,int)
18 g2d_Plot(int,int,int)
19 int g2d_GetColor(int,int)
20 int g2d_StartDrawing(int)
21 g2d_StopDrawing()
22 int g2d_GetTextHeight(int)
23 int g2d_GetTextWidth(int)
24 ///////////////////
25 int Image_Catch(int)
26 int Image_CatchEx(int,int)
27 int Image_Copy(int)
28 int Image_Create(int,int,int)
29 Image_Free(int)
30 int Image_Grab(int,int,int,int,int)
31 int Image_GetDepth(int)
32 int Image_GetHeight(int)
33 int Image_GetWidth(int)
34 int Image_GetHandle(int)
35 int Image_GetOutput(int)
36 int Image_Exist(int)
37 int Image_Load(int)
38 int Image_LoadEx(int,int)
39 Image_Resize(int,int,int)
40 int Image_Save(int,int,int,int)
41 ////////////////////////
42 int Screen_GetAvailableMemory()
43 Screen_SetGamma(int,int,int,int)
44 Screen_Clear(int)
45 Screen_Close()
46 Screen_DisplayRGBFilter(int,int,int,int,int,int,int)
47 int Screen_ExamineScreenModes()
48 Screen_FlipBuffers(int)
49 int Screen_IsActive()
50 int Screen_NextScreenMode()
51 int Screen_Create(int,int,int,int)
52 int Screen_CreateWindowed(int,int,int,int,int,int,int,int)
53 int Screen_GetHandle()
54 int Screen_GetDepth()
55 int Screen_GetHeight()
56 int Screen_GetWidth()
57 int Screen_GetRefreshRate()
58 Screen_SetRefreshRate(int)
59 int Screen_GetOutput()
60 Screen_SetFrameRate(int)
61 Screen_StartFX()
62 Screen_StopFX()
63 ////////////////////////
64 int Sprite3D_Init()
65 int Sprite3D_Create(int)
66 Sprite3D_Display(int,int,int,int)
67 Sprite3D_Free(int)
68 int Sprite3D_Exist(int)
69 Sprite3D_Rotate(int,int,int)
70 Sprite3D_BlendingMode(int,int)
71 Sprite3D_SetQuality(int)
72 Sprite3D_Start3D()
73 Sprite3D_Stop3D()
74 Sprite3D_Transform(int,int,int,int,int,int,int,int,int,int,int,int,int)
75 Sprite3D_Zoom(int,int,int)
76 ///////////////////////////
77 int Sprite2D_Init()
78 int Sprite2D_Catch(int,int)
79 Sprite2D_ChangeAlphaIntensity(int,int,int)
80 int Sprite2D_Clip(int,int,int,int,int)
81 int Sprite2D_Copy(int,int)
82 int Sprite2D_Create(int,int,int)
83 Sprite2D_DisplayAlpha(int,int,int)
84 Sprite2D_DisplayShadow(int,int,int)
85 Sprite2D_DisplaySolid(int,int,int,int)
86 Sprite2D_Display(int,int,int)
87 Sprite2D_DisplayTranslucent(int,int,int,int)
88 Sprite2D_DisplayTransparent(int,int,int)
89 Sprite2D_Free(int)
90 int Sprite2D_Grab(int,int,int,int,int)
91 int Sprite2D_Exist(int)
92 int Sprite2D_Load(int,int)
93 int Sprite2D_Collision(int,int,int,int,int,int)
94 int Sprite2D_GetDepth(int)
95 int Sprite2D_GetHeight(int)
96 int Sprite2D_GetWidth(int)
97 int Sprite2D_GetHandle(int)
98 int Sprite2D_GetOutput(int)
99 int Sprite2D_PixelCollision(int,int,int,int,int,int)
100 Sprite2D_SetTransparentColor(int,int)
101 Sprite2D_UseBuffer(int)
102 ////////////////////////
103 int Font_GetHandle(int)
104 Font_Free(int)
105 int Font_Exist(int)
106 int Font_Load(int,int)
107 int Font_LoadEx(int,int,int)
108 }
109